A multistage geometry node simulation system for blender
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the blends we made along the way
An index based "stages" system for sequencing geometry node simulations
note - the materials/lighting were created for Eevee "next" in 4.2 alpha. The scene works in 4.1 but the materials/lighting will need tweaking.
A blend file demonstrating a technique to sequence geometry node simulations with the index switch
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4.16 MB
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